Which course should you enter?

At District events, courses are graded for physical and technical difficulty by colour. It is recommended that the new orienteer should tackle a course which is not too technically demanding, even if it is shorter than he would like, until he learns the basics of the sport. Nothing is more demoralising than to fail to complete a course! The table shows what the various courses at a typical event are likely to offer:

Occasionally, at some events you may find other colours such as Purple and Black. Purple is usually a long Red, Black an even longer Brown.

Course

Typical length

Typical control no.

Difficulty

Other comments

WHITE

1.0-1.9 7-10 Very easy Mainly on paths. A control at every change of direction. Children should start with White, but can run Yellow *non- competitively at the same event
YELLOW 2.0-2.6 8-10 Easy On paths or other line features. At most there will be 2 decision points per leg
ORANGE 2.5-3.5 8-12 Medium Some controls are on point features, but are easy to navigate to. A good start for adults

LONG ORANGE

5.0-7.0 12-15 Medium Orange standard but longer. A good course for runners
LT. GREEN 3.0-4.0 10-14 Harder Physically easier than a Green, but will be quite difficult technically. May suit the older competitor.
SHORT
GREEN
3.0-4.0 12-18 Hard This course is aimed at the older orienteer who wants technical difficulty without so much length. Although not always offered, the course always features in EALeague events.
GREEN 3.5-5.0 12-18 Hard As technically difficult as the terrain will allow, but shorter than Blue.
BLUE 5.5-7.5 15-22 Hard More physical than Green, but similar technically. .
BROWN 7.5-10.0 15-25 Hard The ideal course for the fit, experienced